How Do I Update Minecraft?

· 22 min read
How Do I Update Minecraft?

Minecraft is a game about breaking and putting blocks. At first, folks constructed buildings to guard in opposition to nocturnal monsters, however as the game grew gamers worked collectively to create wonderful, imaginative issues.


It can be about adventuring with friends or watching the sunrise over a blocky ocean. It is fairly. Brave gamers battle horrible issues in the Nether, which is more scary than pretty. It's also possible to go to a land of mushrooms if it sounds extra like your cup of tea.


How do I replace Minecraft?


Open the Minecraft Launcher. Click on on "Options," subsequent to the username textual content box, then press "Power update!" and login along with your Minecraft credentials afterwards. Minecraft will start updating itself. This can also be used to get a recent Minecraft set up, which will keep your saved video games and texture packs, however not your mods.


What is the distinction between Minecraft Java Edition and Minecraft Bedrock Edition?


Java is, by and enormous, the more highly effective and feature-wealthy version of Minecraft, but it surely lacks the compatibility and cross-play assist of Bedrock. Furthermore, Bedrock Version comes packaged with microtransactions, RTX help, and a handful of different unique capabilities (not to mention a broader set of supported units).


Java Edition is Laptop solely and players can only work together with other Java Edition gamers. In the meantime, Bedrock Version is multi-platform which implies Bedrock players can interact with one another be it console, mobile or Computer.


Avid gamers on the Java Edition have entry to numerous communities and endless mods. These two mixed make the multiplayer expertise of the sport much more malleable. The most important con for Java Edition is that it requires greater spec machines to run smoothly.


Bedrock Version does offer just a few issues that the Java Version doesn't have. Mainly its marketplace, where you may purchase skins and add-ons, and the choice to make use of controllers. Parental controls through Xbox providers also provide peace of mind to dad and mom.


How do I find other Minecraft players on-line?


To play Minecraft with other gamers, discover a server first. Different servers supply completely different gameplay. Some are centered round constructing, others offer an MMO experience, and others are centered around survival.


There is a universe of prospects, so your finest guess is use any search engine to find Minecraft servers with the kind of gameplay style you're in search of. Such is the diversity that if you're searching for gameplay similar to GTA all you have to do is search "Grand Theft Auto Minecraft servers'' to get a listing of choices. Once you have discovered a server, open Minecraft, select Multiplayer, and choose "Add Server."


Notice: To play Minecraft Java Edition please download and install Java first. (Minecraft 1.19 requires Java 17)


What's New


The Wild Replace - Java Version 1.19 and Bedrock Version 1.19.Zero - is themed around "scary things" and natural wilderness. It introduces the deep darkish and mangrove biomes; historic cities; mobs such as the warden, the frog, the tadpole, and the allay, in addition to new gadgets obtainable solely in these new biomes. Complete release notes for Minecraft 1.19 could be found right here.


Notable options


Froglight


- Is dropped by tiny magma cubes when they are eaten by frogs.[2]
- Has three variants: pearlescent (purple), verdant (green), and ochre (yellow). - Which variant is dropped relies on the frog variant that eats the magma cube. - A pearlescent froglight is dropped if a warm (white) frog eats the magma cube.
- A verdant froglight is dropped if a cold (inexperienced) frog eats the magma cube.
- An ochre froglight is dropped if a temperate (orange) frog eats the magma cube.


Frogspawn


- Cannot be obtained in survival.
- Is laid by frogs when they're bred with slime balls. - Tadpoles are born from them quickly after.


Mangrove Leaves


- Generated in mangrove timber.
- A decorative block.


Mangrove Log


- Generated as part of mangrove bushes, which are situated in swamps and mangrove swamps.
- Will be crafted into mangrove planks and wood.


Mangrove Planks


- Crafted from mangrove logs.
- Can be used to craft respective slabs, stairs, fences, fence gates, strain plates, indicators, buttons, doorways, boats and trapdoors.


Mangrove Propagule


- Grows right into a mangrove tree when planted.
- Grows beneath mangrove leaves.
- May be placed both on land and in water, making it the first tree sapling that may be positioned underwater.


Mangrove Propagule (Hanging)


- Generated in mangrove leaves.
- Bees can pollinate it.
- Has four growth phases.


Mangrove Roots


- A decorative block.
- May be waterlogged.


Mud


- Present in mangrove swamp biomes.
- Might be created through the use of a water bottle on a dirt block.
- Will be placed on prime of dripstone to dehydrate and kind clay. - This, in turn, enables renewable clay in Bedrock Version (clay is already renewable in Java Version).


Mud Bricks


- Crafted utilizing 4 packed mud.
- Will be crafted into mud brick slabs, stairs, and partitions utilizing a crafting table or stonecutter.


Muddy Mangrove Roots


- Muddy variant of mangrove roots.


Packed Mud


- Crafted using mud and wheat.
- Can be used to craft mud bricks.


Reinforced Deepslate


- Found only in ancient cities.
- It's unobtainable in survival mode.
- Has some unknown "fascinating" function.
- Presently might be broken only by mining for a long time, and is immune to explosions, withers, and ender dragons.


Sculk


- Generates within the deep dark biomes.
- Has an animated texture.
- Drops only experience when damaged with out Silk Contact.
- Sculk blocks grow beneath a mob corpse around a sculk catalyst.


Sculk Catalyst


- Generates within the deep darkish biome.
- Product of sculk and a bone-like material.
- Spreads sculk blocks to wherever a close by mob dies. The amount it spreads relies on the quantity of experience the mob is supposed to drop. - Which means that even when the mob would not drop expertise because it wasn't killed by a participant, the blocks would nonetheless unfold based on the quantity of expertise it usually drops.


Sculk Shrieker


- Generates within the deep dark biome.
- Has two soul-shaped patterns in the middle.
- Has the ability to "shriek", emitting ring-like/sonic particles.
- Is activated by a sculk sensor.
- Offers players the Darkness effect when activated.
- Naturally generated sculk shriekers summon a warden from the bottom if activated too many times. - Sculk shriekers summon wardens only if there is not one within 48 blocks.
- Sculk shriekers positioned by the player or grown from a sculk catalyst cannot summon wardens.


Sculk Vein


- Generates in the deep darkish biome solely.
- Generates in a layer on top of blocks, just like snow.
- May be placed in all instructions, like glow lichen.
- Has an animated texture.
- Drops nothing when broken without Silk Contact.
- Some have parts which can be clear, allowing the player to see the block it's on top of.


Objects


Spawn Eggs


- Warden spawn egg.
- Frog spawn egg.
- Tadpole spawn egg.
- Allay spawn egg.


Bucket of Tadpole


- Obtained through the use of a water bucket on a tadpole, just like acquiring a bucket of fish or axolotls.
- Can be used to transport tadpoles to a different location, equally with fish and axolotls.


Echo Shards


- Could be found solely in loot chests of historic cities.
- Can be utilized to craft the restoration compass.


Goat Horn


- Drops when a goat rams a tree or any other laborious block that occurs naturally where goats spawn. - Includes copper ore, emerald ore, iron ore, log, packed ice, or stone.
- Goats do not ram other stable blocks.


- The eight variants are: Ponder, Sing, Seek, Feel, Admire, Call, Yearn and Dream
- Can be found in pillager outposts.


Restoration Compass


- A brand new type of compass which points to the final place the place the participant died.
- Randomly spins when the participant shouldn't be in the identical dimension that they last died in.
- May be crafted by 1 compass surrounded by 8 echo shards.


Disc Fragment


- A fragment of the Music Disc "5", which will be crafted into the disc.
- Will be obtained only from the chests in the historic cities. They are extremely uncommon and exhausting to acquire.


Mangrove Boat


- A new boat variant, crafted with mangrove planks.


Music Disc 5


- A brand new music disc, by Samuel ...berg, titled "5".
- Obtained by restoring it from a fragmented state: can be obtained only by crafting through the use of 9 Disc Fragments for the disc.
- Observe is similar in nature to "11".


Allay


- Voted to be within the update throughout Minecraft Stay 2021.
- If given a block or item, finds dropped blocks or items of the identical sort and convey them to the player. - Picks up dropped items in loaded chunks and may carry up to a stack at a time, and can't duplicate items or take objects out of chests. It drops its collected objects when in vary of a notice block that was played within 30 seconds.


Frog


- Grows from a tadpole.
- Comes in three variants: temperate, chilly, and heat. - The temperate variant is orange, the heat variant is white, and the cold variant is inexperienced.
- Frog variant relies on the temperature of the biome where it turns from a tadpole to a frog.
- Every variant is deliberate to have a novel use for gamers, which remains unknown.
- One identified use is Froglight production.


- Each frog variant drops a special variant of froglight.
- The temperate frog drops ochre (yellow) froglights.
- The chilly frog drops verdant (inexperienced) froglights.
- The heat frog drops pearlescent (purple) froglights.
- Are bred with slimeballs.


Tadpole


- Grows up into a frog after birth.  Frog kind will depend on the temperature of the biome it grows in.
- The primary totally different baby mob
- Might be held in a water bucket.
- Panics on land and pathfinds to a nearby water supply.
- If there are any axolotls nearby, it panics.


Warden


- Spawns in the deep dark biome, specifically when too many sculk shriekers are activated.
- "Emerges" from the bottom when summoned by sculk shriekers. - Digs back into the ground when it does not sense any vibration after 60 seconds.


- Due to this, it stumbles because it walks.
- Has a way of scent. It might probably detect and pathfind towards the general location of a player or mob by way of a "smelling" action.
- Prioritizes smelling the participant or mob that it is most suspicious of, reasonably than the one closest to it.
- Has a sense of vibration. When sensing motion, it pathfinds towards the supply of the movement.It follows and attacks players, mobs, and different entities that make vibrations.
- It does not assault different wardens.
- When it detects a vibration, the growths on its head rattle and gentle up, much like the sculk sensor.
- Seems to observe the identical rules because the sculk sensor when detecting vibrations.
- If any projectile (e.g. egg, snowball, arrow) lands near it, the warden inspects the situation the place the projectile landed, due to the projectile creating vital vibrations. This feature can be used to be able to trigger a distraction.
- It becomes offended at a player who fires more than two projectiles in five seconds.
- Does not detect gamers which are sneaking.
- Due to this, it will possibly detect players or mobs that have the invisibility impact.
- It also can really feel players that bump into it.


- Has a method to counter "cheesing" methods like pillaring as much as keep away from assaults. The answer does not involve block breaking. moderately, more related to psychological results.
- Extremely strong, doing 32 - sixteen harm, bringing gamers sporting full netherite armor from full well being to 7 well being points.
- When the participant is out of range for the warden to attack, it uses its ranged assault, a blast of particles that kills the participant instantly (without any armor).
- At the moment has 500 - 250 well being factors.
- Not less than as fast as a walking participant.
- Appears to have knockback resistance.
- Due to this, the warden isn't wanted to receive the development, Monsters Hunted.


- The core creates a low throbbing or "heartbeat" sound because it pulses. The sound and animation pace up rapidly as the warden gets extra suspicious of or nearer to attacking a player or mob.


World generation


Historical Metropolis


- A big construction that generates at y=-54 inside the deep dark biome.
- Contains the entire deep darkish features inside it.
- Made from deepslate and its variants, basalt blocks and its variants, planks, and wool.[25]
- Decorated with soul sand, soul fire, soul lanterns, candles, and skeleton skulls.
- Accommodates chests with unique loot including a novel enchantment, a new material, and music disc fragments.[26] - The loot is intended to be gadgets that can't be found wherever else on this planet, and that present unique abilities and mechanics to players that weren't attainable earlier than and are usually not attainable by different strategies.[27]


Deep Dark


- New biome on the "deepest depths of the world".
- Originally planned for Caves & Cliffs, and was then postponed to The Wild Replace resulting from elevated scope.
- May not comprise any water or lava aquifers.
- Often is the rarest cave biome in the sport.
- Tends to generate underneath mountainous areas.
- Generates exclusively inside the deepslate layer between Y=-1 and Y=-64.
- Comprises historic cities.
- Wardens can spawn there by the activation of sculk shriekers.
- Comprises all sculk household blocks.
- With the exception of spawners, no mobs apart from wardens can spawn there, similar to mushroom fields.


Mangrove Swamp


- New variant of the swamp that tends to generate alongside hotter biomes.
- Contains mangrove trees, and are the one timber that may generate there unlike the common swamp that also can generate oak bushes.
- The floor ground is composed of a mix of grass blocks and mud.


Mangrove Tree


- New type of tree.
- Composed of mangrove logs and leaves.
- Generates roots composed of mangrove root blocks, with moss carpets growing on high.
- Propagules dangle from the leaves of the tree.
- Present in mangrove swamp biomes.


Non-mob entities


Boat with Chest


- Much like a minecart with chest but with a boat as an alternative of a minecart.
- A single player can trip in it.
- Is available in all wood plank variants, together with the newly added mangrove wooden plank variant.


Enchanting


- Added the Swift Sneak enchantment. - This enchantment might be discovered completely in chests in historical cities.
- Can't be obtained by fishing, enchanting, buying and selling, or different loot chests, similar to Soul Pace.
- Has a complete of three ranges.
- Accessible for leggings; not accessible for boots.
- Permits the participant to stroll faster whereas sneaking, with an increment of 15% per stage, for 45%/60%/75% of walking pace with stage I/II/III, respectively.


- Sculk Soul - Emitted by sculk catalysts when activated by mob deaths.


- Emitted by sculk shriekers when activated by sculk sensors.


- Emitted by sculks and sculk veins when a sculk charge generated by sculk catalysts travels alongside them.


- Emitted by wardens when using their ranged attack.


- Emitted by wardens and skulk sensors after they detect a player or when the allay hears a note block.


Effects


Darkness


- A status impact triggered by the sculk shrieker block, causing the participant's digicam to dim in brightness, thus limiting the imaginative and prescient of players


Custom world technology


- Added biomes discipline in configured construction files, which is a tag.
- Added spline density operate: basic-function constructing block that permits consumer to precise nearly any operate using a cubic spline.


Compliance requirements


- Added gameplay timers and notices in compliance with gaming legal guidelines of South Korea to everybody who is taking part in in South Korea, with a view to remind these gamers to take occasional breaks from gameplay.


Debug screen


- Now comprises the chunk place within the area file, and the identify of this region file which the participant is presently in, at the top of the "Chunk" row.


- Added Friulian.


Resource packs


- Added a JSON file associated to the brand new compliance requirements, located at belongings/[namespace]/regional_compliancies.json.


Ender Chest


- No longer present wrapped around Christmas.


Mobs


Dolphins


- Now pick the closest structure extra accurately, regardless of construction sort.


Glow Squids


- Now require complete darkness to spawn.


Tropical Fish


- Now only spawn if the block above is a full water block.


Fixes


- MC-3524 - Construction related mobs don't spawn in flat sort world technology.
- MC-4533 - Water graphical glitch when connecting diagonally.
- MC-53850 - Invulnerable merchandise entities and expertise orbs are removed client-facet when they take damage.
- MC-70848 - Water appears to be like like it flows up.
- MC-72248 - Falling sand creates invisible blocks.
- MC-83938 - Standing on  Minecraft Server  with solid collision boxes (shulkers, boats) kicks you for flying.
- MC-94025 - A world with seed zero can't be copied utilizing the "Re-Create" choice.
- MC-98727 - Server: Getting into a ship/minecart/horse whereas going upwards from jumping causes a kick for flying.
- MC-105317 - Structure blocks do not rotate entities appropriately when loading.
- MC-111082 - Riding a ship with NoGravity on a server with out flight enabled causes kick for flying.
- MC-126772 - Underwater fog doesn't conceal edge of chunks appropriately at low render distances.
- MC-135989 - Kicked for flying utilizing trident with riptide enchantment.
- MC-138717 - /locate command does not find sure buildings in Superflat.
- MC-146854 - Player motion favors x axis when in a nook.
- MC-156309 - TNT entities don't correctly collide with blocks when being fired in X course.
- MC-165974 - Sport pushes east/west when jumping from the inside nook.
- MC-167763 - Blindness doesn't work underwater for sure graphics cards.
- MC-179315 - Ruined portals never generate in Superflat worlds by default.
- MC-185545 - Knockback Resistance on players is still affected by likelihood.
- MC-185695 - Twisting vines don't reliably protect the participant from fall damage.
- MC-192361 - /find stronghold does not find stronghold in Superflat worlds regardless of them generating.
- MC-197128 - If a custom biome uses multiple configured structure features of the same type, only one in every of them can generate.
- MC-205232 - Participant can see farther in powder snow with blindness impact.
- MC-210612 - Strongholds don't generate in sure custom-made worlds regardless of /locate saying otherwise.
- MC-214289 - Pointed dripstone can replace blocks when producing.
- MC-216004 - Wooden pillars from mineshafts are producing on pointed dripstones.
- MC-216589 - Abandoned Mineshafts do not delete dripstone in certain situations.
- MC-223834 - Pointed dripstone can form below some non-full (non-solid) blocks.
- MC-226359 - The Zero-Width Non-Joiner shows as a "ZWNJ" field.
- MC-229313 - Some blocks that negate fall harm don't reliably protect mobs at certain heights.
- MC-230905 - Sky background is visible on certain lowered fog situations.
- MC-232290 - Foxes will lay down in powder snow and not try to escape even when taking injury.
- MC-232822 - Numerous buildings not generating in Superflat worlds.
- MC-233599 - /spreadplayers command does not enable for adverse "below" values.
- MC-235574 - Sport crashes when changing a block with a wall with blockstate up:false.
- MC-242331 - Entities are displayed sooner than chunks.
- MC-248225 - Incorrect BlockPos getSquaredDistance() calculation.


Previous release notes


From released variations before 1.18


- MC-152198 - Actual render distance is 2 chunks decrease than render distance setting.
- MC-219507 - Beacon's energy reverts again to previous one on world reload.
- MC-229321 - Bees inside of bee hives / nests typically despawn when the world is reloaded.


From 1.18


- MC-242729 - Observer activating with none updates nearby, brought on by /clone.
- MC-243216 - Chunk render distance on servers appears shorter than in 1.17.1.
- MC-243253 - Minecraft Realms display screen is loading for long time.
- MC-243796 - Random non fatal exceptions in console: Failed to store chunk ConcurrentModificationException.


Different


- Mounted an issue that might trigger players on low-bandwidth connections to get timeout errors when connecting to a server.
- Fixed a critical safety situation in which attackers are capable of execute code on others' gadgets (RCE exploit) by way of in-game messaging or other methods the place the game logs a certain exploitable string formatted as $jndi:ldap://, as a result of an upstream vulnerability in log.


Fog:


- World fog now begins further away from the participant, to make distant terrain extra visible.
- As an alternative of making use of fog as a spherical volume it is now utilized as a cylindrical quantity.


Additions


- Music Disc - Added a brand new music disc from Lena Raine titled "otherside". - Might be found on uncommon occasions in stronghold corridor chests, or much more hardly ever in dungeon chests.
- Has a blue and inexperienced shade to the ring area of the disc.


World technology:


- Caves - Fully overhauled.
- Now stretch all the way down to Y=-59.
- The caves now generate in 2 layers of different stone bases relying on the depth. - The layer above Y=8 is made up of normal stone.
- Stone transitions to deepslate from Y=eight to Y=0.
- Deepslate completely replaces stone from Y=zero to bedrock. - Sure sorts of ores and structures nonetheless generate within the deepslate layer, as well as tuff and gravel.
- Dirt, diorite, granite and andesite do not generate on this layer.


- Aquifers below Y=zero generally generate with lava as an alternative of water.


- Cheese caves have massive stone towers stretching from the underside of the cave to the top, and are often giant sufficient to allow safe elytra flight.
- Spaghetti caves are lengthy, skinny caves which have small aquifers and are more similar to original caves.
- Noodle caves are thinner, squigglier, and more claustrophobic variants of spaghetti caves.


- Are available in 6 sub-biomes: - Meadow - A grassy elevated biome that looks like a flowery and colder plains, with an aqua grass colour and dark blue water shade.
- Generates in plateaus and the bottom layers of some mountains, usually close to plains and different temperate biomes.
- Accommodates grass, tall grass, dandelions, azure bluets, cornflowers, poppies, daisies and alliums
- Birch and oak trees can rarely seem in this biome, and always have bee nests.
- Solely rabbits, donkeys, and sheep spawn on this biome.
- Plains villages and pillager outposts can generate on this biome.


- Generates within the slopes of a snowy mountain when subsequent to forested biomes.
- Harking back to a snowy taiga with a floor of snow blocks and powder snow, instead of grass blocks.
- Rabbits, wolves, foxes, sheep, pigs, chickens and cows spawn on this biome.
- Pillager outposts can generate in this biome.


- Generates in the slopes of a mountain when next to plains and snowy tundra.
- Covered in snow, snow block and powder snow.
- Solely rabbits and goats spawn on this biome.
- Igloos and pillager outposts can generate in this biome.


- Certainly one of three biomes that generate in the mountain peaks.
- Covered in snow, snow blocks and stone.
- Tends to generate in sharp and jagged peaks in areas with snowy, cold, and temperate biomes.
- Only goats spawn on this biome.
- Pillager outposts can generate on this biome.


- One of three biomes that generate in the mountain peaks.
- Lined in snow, snow blocks, ice, and packed ice.
- Tends to generate in smoother and less jagged peaks in areas with snowy, chilly, and temperate biomes.
- Only goats spawn on this biome.
- Pillager outposts can generate on this biome.


- Considered one of three biomes that generate in the mountain peaks.
- Covered in stone, gravel, and strips of calcite.
- Tends to generate in any peak surrounded by heat biomes such as jungles and savannas, to avoid temperature clashes.
- No animals spawn on this biome.
- Pillager outposts can generate in this biome.


- Lengthy and uncommon ore formations.
- Copper ore veins combined with granite and blocks of raw copper generate above Y=0.
- Iron ore veins blended with tuff and blocks of uncooked iron generate under Y=0.


Upgrading of previous worlds


- Terrain from new chunks will now blend with current terrain from old chunks. Any participant-made constructions in these chunks will probably be both intact, buried, or deteriorated.
- The old bedrock layer between Y=zero and Y=4 in old chunks will get replaced with deepslate.
- If there is any bedrock at Y=0, decrease places below non-air block in old chunks shall be generated by new world technology.
- A new bedrock layer is placed at Y=-64.


Command format


/jfr


- When enabled, begins profiling with Java FlightRecorder, in addition to the next customized occasions: - minecraft.ServerTickTime: Sampling event exposing common server tick occasions in intervals of a second
- minecraft.ChunkGeneration: Time taken to generate individual chunk phases
- minecraft.PacketRead / minecraft.PacketSent: Network traffic
- minecraft.WorldLoadFinishedEvent: Preliminary world loading duration


Gameplay


- Advancements - Added four new advancements: - Caves & Cliffs - Fall from the highest to the bottom of the Overworld.


- Journey a strider on lava for 50 blocks within the Overworld.


- Play music with a jukebox in a meadow biome.


- Commerce with a villager at the build top limit.


- Triggered when a participant lands after falling - journey_entity_in_lava
- Triggered for each tick when participant rides in lava.


Common


- Debug screen - Added three new traces: Multinoise, biome builder, and terrain. - Only appear if the dimension where the participant is makes use of the multi-noise biome source type.
- Multinoise lists the parameters used on the participant's position in order to put a biome. C is continentalness, E is erosion, T is temperature, H is humidity, and W is weirdness. - Continentalness goes up as you go more inland. In areas with low continentalness values, oceans could generate.
- Erosion determines how flat or mountainous terrain is. Greater values result in flatter areas, lower values end in mountainous areas.
- Temperature and humidity haven't any influence on the terrain itself, and only determine biome placement.
- Weirdness indirectly drives the PV (peaks and valleys) noise and determines which biome variant gets placed.


Font


- Added illageralt, the rune-like font from Minecraft Dungeons.
- Currently solely usable by way of commands


Languages


- Added Lombard.[word 1]
- Added Toki Pona.[note 2]


Loot tables


- Added the kind field, which is necessary. - Written into BlockEntityTag.id to make sure that the tag may be migrated appropriately between variations


- Has following parameters: id: Potion ID


Music


- Added new music to the Overworld (when playing in survival mode), distributed to the new biomes, and to the main menu. [note 3] - By Lena Raine: "Stand Tall", "Left to Bloom", "Yet another Day", "Wending" and "Infinite Amethyst": - "Stand Tall" plays in the snowy slopes, jagged peaks, frozen peaks and stony peaks biomes, as nicely as the menu display screen.
- "Left to Bloom" performs within the meadow and lush caves biomes, as nicely as the menu screen.
- "One more Day" plays in the meadow, snowy slopes and lush caves biomes, as effectively because the menu screen.
- "Wending" performs in the grove, jagged peaks, stony peaks and dripstone caves biomes, as nicely as the menu display screen.
- "Infinite Amethyst" plays within the grove and dripstone caves biomes, as well as the menu display screen.


- "Floating Dream" performs in the jagged peaks and lush caves biomes.
- "Comforting Reminiscences" performs in the grove biome.
- "An Bizarre Day" performs in the snowy slopes, dripstone caves and lush caves biomes.


NBT tags


- Spawners now have a new CustomSpawnRules tag, which lets gamers override the spawn rules of the spawned mob. - In the tag, players can specify BlockLightLimit, which indicates the highest block-mild the spawners will spawn mobs at.


Options


- Can now disable lightning flashes, which prevents lightning from making the sky flash. Lightning bolts themselves will nonetheless seem.
- The gadget the game outputs audio to can now be chosen in-recreation.
- Added "Chunk Builder" to video settings. - Determines as to which chunk sections are up to date synchronously in a single body.
- Three options: Absolutely Blocking, which corresponds to how chunk sections have been up to date earlier than 21w37a, and Semi Blocking and Threaded, which scale back stuttering when putting or removing blocks. Nevertheless, the latter two options might cause rare visual delays in world updates.


- Entities, blocks and fluids won't be updated outside of simulation distance.
- Allows greater render distance with less CPU load.
- Lower restrict is 5 chunks.


- The indicator seems in the underside proper of the display screen each time the game is saving the world file.
- Defaults to on.


- The "Realms Notifications" possibility has been moved to this screen.
- Comprises the brand new "Allow Server Listings" choice. - When deactivated, the participant identify will not show up in server online player listings.


Particles


- Added block_marker, to replace gentle and barrier.
- Renders with texture declared in particle slot for mannequin assigned to configured block state.
- Summoned with similar syntax as block particle (i.e. block_marker wheat[age=2]).


server.properties


- Added simulation-distance.
- Added disguise-online-players, which when set to "True", is not going to ship a player list on standing requests.


Subtitles


- Added subtitles for various bundle sounds.
- Added a new subtitle for the crop sound of shears.


Tags


- Added the animals_spawnable_on block tag. - Comprises grass block.
- Animals can spawn on blocks in this tag.


- Contains clay.
- Axolotls can spawn on blocks in this tag.


- Incorporates #dirt, #sand, #terracotta, snow block, and powder snow.


- Accommodates #lush_floor_replaceable, #terracotta and red sand.


- Incorporates #dirt, #small dripleaf placeable, and farmland.
- Big dripleaf might be placed on blocks in this tag.


- Contains dirt, grass block, podzol, coarse dirt, mycelium, rooted dirt, and moss block.


- Accommodates grass block, snow, snow block, podzol and coarse dirt.
- Foxes can spawn on blocks in this tag.


- Contains stone, snow, snow block, powder snow, packed ice and gravel.
- Goats can spawn on blocks in this tag.


- Comprises mycelium.
- Mooshrooms can spawn on blocks on this tag.


- Comprises grass block, air, #leaves and #logs.
- Parrots can spawn on blocks on this tag.


- Comprises ice.
- Polar bears can spawn on blocks on this tag when in the frozen ocean biome.


- Incorporates grass block, snow, snow block and sand.
- Rabbits can spawn on blocks on this tag.


- Contains grass, fern, lifeless bush, vine, glow lichen, sunflower, lilac, rose bush, peony, tall grass, large fern, and hanging roots.


- Accommodates terracotta and the 16 variants of colored terracotta.


- Incorporates grass block, snow and snow block.
- Wolves can spawn on blocks on this tag.


Telemetry


- Readded, beforehand a part of recreation often called "snooper" until 18w20c. - Only implemented in world load occasion now.
- Despatched knowledge when loading singleplayer world or connecting to multiplayer server.
- Contains following information: - Launcher identifier
- Person identifier (XUID)
- Client session ID (changes on restart)
- World session ID (changes per world load, to be reused for later occasions)
- Sport model
- Operating system name and model
- Java runtime model
- If shopper or server is modded (similar information as on crash logs)
- Server type (single player, Realms or other)
- Recreation mode
- Cannot be disabled,[5]


Adjustments
Blocks:


- Anvil
- Slightly changed the hammer texture on its GUI.
- Huge Dripleaf
- Restricted large dripleaf placement to clay, coarse dirt, dirt, farmland, grass blocks, moss blocks, mycelium, podzol and rooted dirt.
- Carrot crop
- Texture of crop stage3 was changed from Carrots Age 3 JE2 BE2.png to Carrots Age 3 JE3.png, eliminated an additional pixel.
- Cartography Desk
- Texture was changed from Cartography Table JE2 BE1.png to Cartography Table JE3.png, to match the plank texture up to date within the texture replace.
- Cave Vines, Kelp, Twisting Vines, and Weeping Vines
- Now stop rising if shears are used on the tip.
- This action adjustments the age block state of the tip to 25.
- Modified cave vines plant texture from Cave Vines Plant JE2.png to Cave Vines Plant JE1 BE1.png.
- Cocoa Beans
- Textures of cocoa pods (stage0 and stage1) were changed.
- Conduit
- Now has an assigned device, the pickaxe.
- Copper Ore
- Now drop 2-5 Uncooked Copper when mining as a substitute of 2-3.
- Dirt Path
- Aspect texture was modified to match its prime texture.
- Doors
- Changed spruce door's mannequin, to fix prime/bottom texture.
- Changed textures of oak door and iron door, to take away the additional horizontal line.
- Enchanting Table
- Now emits a gentle level of 7.
- Changed the texture of the lapis icon in the GUI from Lapis Lazuli (enchanting slot) JE1 BE1.png to Lapis Lazuli (enchanting slot) JE2.png.
- Glass Pane
- Prime texture was changed to match its aspect texture.
- Lectern
- Base texture was modified to match the plank texture up to date within the texture replace.
- Logs
- Prime textures of crimson stems and warped stems had been changed, to match Bedrock Edition.
- Changed the highest texture of dark oak log.
- Changed the facet texture of stripped darkish oak log, to match the shade of its high texture.
- Magma Blocks
- Slightly increased the frequency of underwater magma.
- Redstone Comparator
- Modified the bottom texture of lit comparators from Powered Redstone Comparator (S) JE4.png Powered Subtracting Redstone Comparator (S) JE5.png to Powered Redstone Comparator (S) JE5.png Powered Subtracting Redstone Comparator (S) JE6.png.
- Stained Glass
- Modified textures of blue stained glass and purple stained glass, to match transparency of different varieties of stained glass.
- Stonecutter
- Block of Copper can be transformed to four Reduce Copper utilizing stonecutter.


Items:


- Beetroot Seeds and Melon Seeds
- Textures have been moved down by 1 pixel.
- Campfire and Soul Campfire
- Modified the item textures from Campfire (item) JE1 BE1.png Soul Campfire (item) JE1 BE1.png to Campfire (item) JE2.png Soul Campfire (item) JE2.png.
- Doors
- Modified the merchandise textures of all doors besides crimson and warped from Oak Door (merchandise) JE3 BE2.png Birch Door (merchandise) JE3 BE1.png Spruce Door (item) JE3 BE1.png Jungle Door (item) JE4 BE2.png Acacia Door (item) JE3 BE1.png Darkish Oak Door (merchandise) JE3 BE1.png Iron Door (item) JE2 BE2.png to Oak Door (merchandise) JE4.png Birch Door (merchandise) JE4.png Spruce Door (item) JE4.png Jungle Door (merchandise) JE5.png Acacia Door (item) JE4.png Darkish Oak Door (merchandise) JE4.png Iron Door (merchandise) JE3.png.
- Merchandise Frames and Glow Item Frames
- Modified the item textures from Merchandise Body (merchandise) JE2 BE2.png Glow Item Body (item) JE1 BE1.png to Item Frame (item) JE3.png Glow Item Frame (item) JE2.png.
- Indicators
- Changed the merchandise textures from Oak Signal JE2 BE2.png Spruce Signal JE1 BE1.png Birch Sign JE1 BE1.png Jungle Signal JE1 BE1.png Acacia Signal JE1 BE1.png Dark Oak Sign JE1 BE1.png Crimson Signal JE1 BE1.png Warped Signal JE1 BE1.png to Oak Signal JE3.png Spruce Signal JE2.png Birch Sign JE2.png Jungle Sign JE2.png Acacia Sign JE2.png Dark Oak Sign JE2.png Crimson Signal JE2.png Warped Signal JE2.png.


Mobs:


- Axolotls
- Texture of the wild axolotl was changed.
- Now only spawn in water above clay blocks in lush caves.
- Now have their own mob cap.
- Cod, Salmon, Pufferfish, Tropical Fish, Squid, and Dolphins
- Now solely spawn in water from Y=50 to Y=64.
- Additionally, tropical fishes now also spawn in lush caves at any top.
- Drowned
- Now can spawn in aquifers inside dripstone caves.
- Evoker, Pillager, Vindicator, and Illusioner
- Will not attack baby villagers.
- Removed hoods in the textures of evokers and vindicators.
- Removed just a few misplaced pixels within the illusioner's texture.
- Glow Squids
- Now only spawn in water blocks below Y=30.
- Goats
- Now only spawn in snowy slopes, jagged peaks, and frozen peaks biomes.
- Horses, mules, and donkeys
- Now observe gamers holding golden carrots, golden apples, and enchanted golden apples.
- Llamas
- Now follow gamers holding hay bales.
- Parrots
- Models were modified to all parrot variants, their wings usually are not reversed now.
- Witches
- Eliminated hoods of their textures.
- Wither
- Tweaked the wither skull's texture to make use of the brand new wither face from the Texture Update.
- Zombie Villager
- Tweaked the armorer zombie villager's and weaponsmith zombie villager's textures to take away stray villager pixels.


Common:


- Hostile mobs will only spawn in areas the place the sunshine level is equal to 0.
- This modification only affects block-mild and never sky-mild.[6]
- Optimized AI for Axolotls, Goats, Hoglins, Zoglins, Piglins, Piglin Brutes and Villagers.
- All feedable mobs (except sheep) named Dinnerbone will now look on the player appropriately.